<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Common Lisp on HackyFeed</title><link>https://rainmana.github.io/hackyfeed/tags/common-lisp/</link><description>Recent content in Common Lisp on HackyFeed</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Mon, 30 Mar 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://rainmana.github.io/hackyfeed/tags/common-lisp/feed.xml" rel="self" type="application/rss+xml"/><item><title>jak-project</title><link>https://rainmana.github.io/hackyfeed/tools/open-goal-jak-project/</link><pubDate>Mon, 30 Mar 2026 00:00:00 +0000</pubDate><guid>https://rainmana.github.io/hackyfeed/tools/open-goal-jak-project/</guid><description>&lt;blockquote&gt;
&lt;p&gt;&lt;strong&gt;AI Summary:&lt;/strong&gt; The Jak Project is a tool designed to port the original Jak and Daxter trilogy from PS2 to PC by decompiling the game&amp;rsquo;s custom LISP language, GOAL, into a human-readable format. It features the development of a custom GOAL compiler for x86-64 architecture, along with tools to extract and modify game assets, ensuring high performance and compatibility with the original game&amp;rsquo;s mechanics, including live code modification during runtime. Users must have a legally obtained copy of the game, as the project does not include game assets.&lt;/p&gt;</description></item></channel></rss>