AntiCheat-Testing-Framework
→ View on GitHubAI Summary: The AntiCheat-Testing-Framework is a comprehensive tool designed for testing and analyzing various anti-cheat mechanisms in the gaming industry. It provides a modular architecture with several integrated modules, allowing users to customize their setup for specific testing purposes. This framework aims to democratize knowledge in the field of anti-cheat research, facilitating both learning and practical application.
README
AntiCheat-Testing-Framework
Framework to test any Anti-Cheat on the market. This can be used as Template or Code Base to test any Anti-Cheat and learn along the way. The entry level to reverse AntiCheats and Cheats is quite high, therefore, I’m realeasing all the code I developed during my research. The main idea is to help people and motive them to get into this topic which is really interesting and there is a lot to research about it.
All this code is the result of a research done for Recon2019 (Montreal) and BlackHat Europe 2019 (London).
Twitter: @Niemand_sec
More info: Personal Blog
- Description for each module can be found on each folder.
- Modules can be used together or separated.
- Cuztomization should be simple due to the modularity of the code.
Usage
Most of the settings can be done by using config.ini file, however, some modules may require particular settings on the code, depending on your intentions.
Remember to change location of config.ini file at CheatHelper/CheatHelper.cpp (variable configFile)
Modules (more coming in the future)
- CheatHelper
- DriverDisabler
- DriverHelper
- ExternalCheatDriver
- DriverTester
- HandleElevationDriver
- HandleHijackingDLL
- HandleHijackingMaster
- LuaHook
- StealthHijackingNormalDLL
- StealthHijackingNormalMaster
About this Project
All this code is a result of the Researching presented at Recon 2019 and BlackHat Europe 2019: “Unveiling the underground world of Anti-Cheats”
Links: