discovered 03 Aug 2026
sead
→ View on GitHubThe sead repository offers a decompilation of the standard C++ library used in first-party Nintendo games, specifically targeting more recent versions of the library. Its primary use case is to enhance interoperability and facilitate the development of projects that interact with these games, by accurately recreating the library structure based on debugging symbols from selected titles. Notable features include modular organization for various functionalities such as audio, graphics, and threading, as well as support for multiple Nintendo platforms through configurable source directories.