discovered 13 Aug 2026
ps1-recomp
→ View on GitHubPS1Recomp is a static recompilation tool that transforms PlayStation 1 game binaries from MIPS R3000A machine code into native C++ executables for PC, enabling them to run at full CPU speed without runtime interpretation. Its architecture includes a dedicated analyzer for game binary parsing, a recompilation component that accurately emits C++ code, and a full hardware simulation runtime facilitating various PlayStation functionalities. Notable features include a GUI studio for exploring and editing configurations, comprehensive unit tests, and support for hardware simulation via SDL2 and OpenGL, promoting both performance and ease of use in game development and emulation.